Hey Slingers, 

"Taking Turf" is c_min at ya'!

This is my first map for any game EVER!  Although it is only somewhere between 
Alpha and Beta in build, I hope this bagman level will idle some of those cravings 
for new bagman levels in Kingpin.  I'm releasing it now,in this stage both, because 
I know bagman maps are needed, and I also need some help with this (see below).


LAYOUT
The mob is everywhere, or so it seems.  Here the gangstas have found a coupla nice cozies
in what looks like a vacation in the sun (desert)!  I think the government was a bit to 
lax in this case, LEAVING THEIR BUILDINGS INTACT FOR da mobstas to go to town, hi D HO, 
and suck up what ever was left out there.  Looks like something has grown in the desert 
afterall!



KNOWN PROBLEMS
1.  No lighting in underground passages  near cashspawn.
2.  R_speeds generally around 200-800, but several areas (starngely) go to 1600?
3.  The sky goes forever
4.  No weapons near cashspawn area.
5. Staying too long in the safe, and your fragged.
6.  Stray brush floating over Nikki's side of cashpawn
7.  No entries in worldspawn for CD track or Message


*If anyone would like to help me either with my sky problem, or the r_speeds in this robust
outdoor map, give me a shout (e-mail klk@idt.net).  I'll even give you special creadit like 
your 3rd grade teacher, in the notes, heh*

Oh, and special thanks and appreciation to everyone involved 
with Planet Kingpin, http://www.planetkingpin.com/, and also Rust-Gamedesign Net, 
http://www.gamedesign.net/  


Please don't distribute "Taking Turf" for commercial purposes without my consent.
keditok aka K.  Lee :)
